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Samba Surdo

Posted May 9th by lucas in Audio, Computer Vision, Interactivity, Processing, Samba, openFrameworks

Samba Surdo is an interactive eight-channel sound installation that allows viewers to experience Brazilian samba. Visitors are invited to walk into the center of a room where eight speakers are positioned around them in the shape of a circle. Each speaker represents a different instrument played in a samba orchestra. As the visitor moves throughout [...]


EletroAxe with Carlinhos Brown

Posted March 24th by lucas in Arduino, Audio, Fabrication, Interactivity, Physical Computing, Processing

In January 2011 I spent new years in Bahia and was introduced to Carlinhos Brown by a close friend. Knowing that Brown is one of the most talented percussionists and musician we have in Brazil, we talked about creating a full body suit with ten sensors, which were activated each time they were hit, acting [...]


Algorithmic Carpet Design

Posted December 15th by lucas in DataViz, Processing, openFrameworks

Recently my collaborator, Rux, and I worked on carpet designs for a renowned furniture designer. Initially he came to us with the idea of static designs that visualized 4 different genres of music: jazz, classical, ambient, and electronic. We developed an audio engine that would gather data from specific tracks, brought in the data to [...]


Visualizing Soccer Violence & Civil War

Posted December 12th by lucas in DataViz, Processing

To see the application running live, click here:
To understand more about the application, download PDF here:

red = more than 6 yellow cards in season
yellow = between 3 and 6 yellow cards in season
green = less than 3 yellow cards per season

Length of Lines:

The greater the length of the line, the greater number of years the [...]


Boom Shakalaka

Posted December 6th by lucas in Arduino, Interactivity, Physical Computing, Processing, openFrameworks


Lucas Werthein & Jason Aston – Boom Shakalaka @ IAC from Lucas Werthein on Vimeo.
As Rube Goldberg showed us in his now notorious cartoons depicting complex devices performing the simplest of tasks in the most roundabout ways, precision, timing, and creativity are tantamount to making such a machine functional and enjoyable. Invoking a popular physics [...]


Ball Playing with Processing

Posted May 20th by lucas in Interactivity, Processing

This project was developed in processing with Adib Dada. We programmed processing to read images from a camera. When two people are in front of the camera, the red ball drops and they can play a bouncing ball game against each other while projected onto a screen.

Interactive Header Game from Lucas Werthein on Vimeo.